So ye, still pretty dang strong. Exhaust. Games Movies TV Video. The run where I won was after Wishing for strength and getting extra tantrums with dead branch. Eternal One + Ascended. Exhaust. Add new page. Deal 6(8) damage to ALL enemies. Ethereal. All well-suited for the Ascension climbing. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. Deal 30(40) damage. Close • Posted by. Cannot be removed from your deck. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. If you have no Attack cards in your hand, draw 2(3) cards. Slay the Spire. Retain. Gain Block equal to unblocked damage dealt. Exhaust. Add 3(5) random Skills into your Draw Pile. (It costs 0 this turn.) Wrath : Gain 9(14) additional block. Unplayable. You are viewing a development version of Spirelogs. 200+ different items to be found. Weave 0. attack / watcher. Whenever you switch Stances, gain 4(6) Block. Slay the Spire. Draw 1(2) card(s). Exhaust. Exhaust. Gain 30(40) Block. Exhaust. Slay the Spire. Tantrum 1. attack / watcher. Shuffle a Through Violence into your draw pile. Retain. End your turn. At the start of your next turn, enter Wrath and draw 2(3) cards. Both of those genres are known for being complex and tough to master, so Slay the Spire … Gain 3(4) Block for each card in your hand. Whenever this card is Retained, increase its Block by 2(3). Exhaust. Wave of the Hand 1. skill / watcher. All Discussions ... deceive reality, and they even buffed tantrum for some reason. Slay the Spire Télécharger. You may have to register before you can post: click the register link above to proceed. At the start of each turn, add a random colorless card to your hand. Retain. Choose 1 of 3 random cards to add to your hand. Put 1(2) card(s) from your discard pile into your hand and Retain it. Shuffle this card into your draw pile. If you are in Calm, draw 3(4) cards, otherwise Enter Calm. Apply 8 Mark. RC Cola fucked around with this message at 19:11 on Dec 1, 2020 #? Enter Wrath. Exhaust. Whenever this card is Retained, increase its damage by 4(5). We are testing different variations of this graph. Slay the Spire left Early Access and comes with: Four characters that each have their own unique set of cards. Brilliance • Lesson Learned • Ragnarok. Enter Wrath. (no longer Ethereal.) Exhaust. Choose a card in your draw pile. (Obtained from Collect, Deus Ex Machina, Pure Water, and Holy Water). You can now gain Strength at Rest Sites. Foreign Influence then Exhausts. Note that sometimes decks choose to completely avoid wrath, particularly divinity decks. Bowling Bash 1. attack / watcher. Press question mark to learn the rest of the keyboard shortcuts. Deal 4(6) damage. Rare. While in hand, lose 1 HP when other cards are played. Deal 20(26) damage. Draw 2 additional cards each turn. attack Windmill Strike 2 A- Retain. Deal 9 damage. At the start of your turn, gain 2(3) Mantra. Exhaust. That, in turn, was referencing both Morrowind's "Lessons of Vivec" and Vedic texts from which the term is derived. Gain 8(12) Block. Deal 10(15) damage. The most important thing to learn when speedrunning Slay the Spire is use of the hotkeys for map and end turn. Whenever you change Stances, gain 4 Block. Slay the Spire is a marriage of card game and dungeon crawling roguelike. Deal 9(15) damage X times. While in wrath, I've noticed a few times that alternate card draw, such as with Snecko Oil, that Tantrum does not benefit from the boosted wrath damage. (Cannot be Exhausted or Removed from your deck.). Deal 4(6) damage. Exhaust. Deal 9(12) damage. Deal 10(12) damage. Deal 9(12) damage. (Obtained from Alpha). Shuffle an Insight into your draw pile. Your next Attack deals 5(8) additional damage. Tantrum 1. attack / watcher. Created by /u/Alleji • alleji@spirelogs.com. This card's name is a reference to the webcomic Kill Six Billion Demons, in which "Reach Heaven By Violence", "Seek Heaven Through Violence", and various variations on that theme are a common proverb and a theophilosophical tenet of the organization of the universe. Unplayable. Skills. Unplayable. 50+ unique combat encounters. If the previous card played was an Attack, gain Energy. Deals additional damage for all Mantra gained this combat. It is quite possibly the best source of wrath in the game. How good is Tantrum? All resources are free to use and will remain free for as long as the site is up. Exhaust. (Obtained from event: Vampires(?)). Fait notre disque énorme sans aucun doute maintenant pas assez en retard mais avec. Remember that the effect of Vigor is doubled/tripled when in Wrath/Divinity. At the end of your turn, put a copy of this card on top of your draw pile. Enter Calm. Die next turn. (Don't Exhaust). Unplayable. Exhaust. Gain 3(4) Block. Haite. It is quite possibly the best source of wrath in the game. Wikis. (Innate.) Deal 20(25) damage. Exhaust. Can only be played if this is the only attack in your hand. Anything can be broken at any time, including the whole site. Retain. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Shuffle this card into your draw pile. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. There is no escape from this Curse. Deal 5 damage. Here are just some … Deal 20(30) damage. Place a card from your hand on top of your draw pile. Retain. If this is your first visit, be sure to check out the FAQ by clicking the link above. Deal 7 damage. Exhaust. All in-game artwork is property of Mega Crit and is used with persmission. Add 3(5) random Attacks into your Draw Pile. Tantrum 1. attack / watcher. Log In Sign Up. The upside of this is you are already in wrath, so tantrumâs damage is doubled. Exhaust. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. Collect Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Using Wreath of Flame to increase the damage of this card also increases the Block gained from it. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. B Tier. Unplayable. Upgrading Foreign Influence reduces the cost of the card it adds to your hand to 0 for that turn. The upside of this is you are already in wrath, so tantrum’s damage is doubled. Enter Calm. Slay the Spire: plus besoin de wait Watcher, elle est là! Enter Divinity. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Unplayable. Gain 8(11) Block. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Ironclad Silent Defect Watcher Cards. If this kills an enemy, Upgrade a random card in your deck. Whenever you apply a Debuff to an enemy, they take 3(4) damage. Whenever you attack this enemy, gain 2(3) Block. At the start of your turn, gain Energy and increase this gain by 1. Add 1(2) random Colorless card(s) to your hand. Deal 7(11) damage. Exhaust. Deal 9(12) damage. Deal 4(6) damage. Whenever a card is created during combat, Upgrade it. Whenever you Scry and would discard this card, add it into your hand instead. Tantrum | Slay the Spire Wiki | Fandom. (not Ethereal.). Deal 8(11) damage. Place 3(4) random Attack cards from your draw pile into your hand. It pairs extremely well with the Empty
(ie. Put a card from your discard pile into your hand and Retain it. Brilliance • Lesson Learned • Ragnarok. (Obtained from Conjure Blade). Deal 4(6) damage. Apply 8(11) Mark. Every time you play 5 cards in a single turn, deal 10(14) damage to ALL enemies. They cost 0 this turn. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. Whenever you change stances, return this from the discard pile to your hand. At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Shuffle this card into your draw pile. Common. Exhaust. Gain 1 less Energy at the start of each turn. At the end of your turn, shuffle an Insight into your draw pile. Characters. Collect Play the chosen card twice and Exhaust it. ALL enemies lose HP equal to their Mark. Exhaust. Enter Wrath. However, 90% of the time it is correct to have one or two copies of tantrum in your deck. Slay the Spire. Might be the first character I can get to asc 20 with. Early cards I almost always take: Bowling Bash, Consecrate, Crush Joints, These 3 are early keys, especially in Act 2 when you start fighting multiple enemies. When this card is drawn, lose 1 Energy. Register Start a Wiki. Gain 3 Block. Gain 6(10) Block. In this guide we’ll go through all watcher’s deck types and cards, reviewing each individuall, giving ratings, advices and tips. attack Conclude 1 B+ Deal 12 damage to ALL enemies. Consecrate 0. attack / watcher. Discussions Rules and Guidelines. On Stance change, returns from the Discard Pile into your hand. If the previous card played was a skill, apply 1(2) Vulnerable. Gain Block equal to unblocked damage dealt. Part 1 – Intro & Basics. Shuffle this card into your draw pile. (Don't Exhaust). Exhaust. Deal 7(10) damage for each enemy in combat. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Deal 3 damage 3 times. The donations will be used to cover server costs first and anything in excess will likely be spent on games and beer for the developer of Spirelogs. Every time you play 3 Attacks in a single turn, gain 1 Strength. If this kills a non-minion enemy, gain 20(25) Gold. This makes it much better than playing regular Defend cards as well. Unplayable. Tantrum (watcher uncommon). At the start of each turn add a Smite into your hand. Uncommon. Exhaust. ALL enemies lose HP equal to their Mark. Outside of these uses, Wreath of Flame is worse than just drafting a standard attack, since if you draw a hand full of skills you might not be able to finish off an opponent where even a strike would have done the job. Slay the Spire - Complete Watcher Cards & Archetypes Review. Shuffle this card into your draw pile. Deal 12(16) damage. I don't run any ads and there are no paywalls or premium features of any kind. super-famicom. Exhaust. (Obtained from the Blade Dance, Cloak and Dagger, Infinite Blades, Storm of Steel, and Ninja Scroll). Exhaust. Unplayable. Deal 3 damage 3(4) times. If you are in Wrath, gain 9 additional Block. Over half a … (Obtained from Beta). Ethereal. This is one of those cards you're always happy to have in your deck. Oct 26, 2017 8,489. Posts: 0. Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Innate. Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust. Whenever this card is Retained, lower its cost by 1. Weave 0. attack / watcher. Add a Smite into your hand. Deal 5(7) damage. Deal 7(10) damage for each enemy in combat. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. 748 Pages. (Obtained from Carve Reality and Battle Hymn). Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. The Torii saved me against the heartbeat. Gain 12(16) Block. Gain 1 Intangible. Enter Wrath. Retain. Deal 10(16) damage. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. At the end of your turn, take 2(4) damage. Shuffle an Omega into your draw pile. Ethereal. Wallop 2. attack / watcher. Deal 7(10) damage. Tantrum is an extremely powerful and consistent card. Sep 24, 2019 @ 1:41pm Is blasphemy really worth it? Avenger. Exhaust. It is not uncommon to play tantrum and draw it again the next turn. Tantrum is a good card, but you need effective ways to leave wrath on a moment's notice or it can end up being a dead draw on big enemy attack rounds. At the end of your turn, gain 1 Weak. Tantrum 1 A- Deal 3 damage 3 times. Tantrum is an extremely powerful and consistent card. Shuffle an Insight into your draw pile. Deal 6(9) damage. At the end of your turn, if you are in Calm, gain 5(7) Block. Deal 5(6) damage to a random enemy 5(6) times. Deal 3 damage 3(4) times. Choose 1 of 3 Attacks of any color to add to your hand. Whenever you add an Attack card to your deck, it is Upgraded. Comme d'hab dans Slay the Spire t'as plein de builds différents possible suivant les combinaisons de cartes, d'events et de reliques que tu chopes mais en gros t'as deux lignes principales sur lesquelles partir de base : 1) Stance Switching où le but est d'alterner entre calm et wrath le plus possible pour maximiser les bénéfices de chaque stance. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. This is a work in progress tool. Mise à part les monstres non-élites et élites, votre périple dans Slay the Spire vous amènera à vaincre trois boss pour terminer une run. Shuffle your discard pile into your draw pile. Exhaust. Exhaust. Uncommon. Wave of the Hand 1. skill / watcher. Unplayable. If the enemy intends to Attack, enter Calm. < >-< >-Slay the Spire > Bugs & Crashes > Topic Details. Exhaust. Archétype RPG. At the end of your turn, gain 1 Frail. Lose 3 HP. Eruption 2(1) attack / watcher. Deal 8(10) damage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Gain 2(3) Strength. Your first Attack each combat deals 8 additional damage. Deal 12(16) damage to ALL enemies. It (They) costs 0 until played. Place a card(any number of cards) from your hand on the bottom of your draw pile. At the end of your turn, take 2 damage. Slay the Spire. Enter Calm. Choose and exhaust 3(5) cards in your hand. Gain 5(8) Block. User account menu • POV: You're playing watcher and didn't draft tantrum act 1. They cost 0 this combat. Unplayable. Reduce the cost of cards in your hand to 1 this turn(combat). (Innate.) Deal 8(11) damage. Gain 3(4) Strength. (Obtained from Evaluate, Pray and Study). Skip the next enemy turn. It is not uncommon to play tantrum and draw it again the next turn. 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