No matter how many people to play with, you are guarantied to have a fun time. That being said, I play this game more than any game. There was a lot of “well, I know I’m not a spy, but I can’t really say anything to convince you of that” going on while I was a resistance member. Once nominated, everyone gets to vote on the make-up of the Team. Only the spies know who’s who, and their goal is to cripple the resistance. – Its basic, but effective, Why did you vote to reject the team? If this type of vote fails 5 times in a row, the game ends with the spies winning. The base game comes with a built-in “Plot Thickens” expansion that offers additional cards that introduce advanced complexity through unique card effects allowing more control of events in the game and exchange of information. Some might say there isn’t any strategy, but disagree. This continues until either the resistance has successfully completed three missions or the spies have successfully stopped three missions. Being a spy is stressful. It states in the rules that the spies are likely to win more often than the resistance, but you won’t care because you’ll have had such a good time. The recommended amount of players being 5, you can also play with up to 10! I love the tabletalk that goes on. • It can be played with a very large group. No, I am not exaggerating. How to obtain your freedom? But the game play is pretty simple. The Resistance 3rd Edition Board Game. The Resistance (3rd Edition) (engl.) If he is a loyal member of the resistance, he must play a Success. The Resistance is a party game of social deduction. Round 4 and 5: 3 players. Lots of people shouting a accusing. Úkolem rebelů je plnit mise, úkolem špionů je infiltrovat se mezi rebely a mise jim šikovně překazit. The Resistance The game is broken into 2 phases with the majority of your time spent in the Team Building phase. This though, will not stop me returning to review Locke & Key: The Game at some point. The Spies: Your goal is to sabotage the Missions being conducted by The Resistance, it will only take one of you to successively fail the Mission, it is important that the Resistance thinks you are one of them. It does wonders for keeping everyone engaged and taking an active part. If just one of the cards revealed is a “Fail” card, the mission failed as there was obviously at least one spy on the mission. Game also scales marvelously for the full range of players (5-10 players) and it’s much easier than its sequel The Resistance: Avalon (and I like theme of this better). The Resistance pits rebels against a group of spies in their midst. The game consists of a series of missions – each mission requires a certain number of people. – Simplicity: Any fiddly rules are decidedly missing from this game, leaving just the riveting intrigue without game-ish destraction. The game ends when one team has taken 3 missions. It is fun. Failure is an option in the game – certainly early on. Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. If the Vote for a Team fails five times, there is too much dissent amongst the ranks of the resistance and the spies are deemed to have successfully prevented the mission from going ahead. How it plays One player (determined in any way you want ex: age, most experienced player, etc. We must unmask them. • Make sure you have the right people for the job. Everyone is then told to close their eyes. Heated discussions over a player’s allegiance are still around, but the missions now give information upon which to base accusations. At the beginning of the game every player is dealt an identity card which they keep secret from everyone else. Resistance is the first graphic novel in a trilogy about young resistance workers in southern France during the Nazi occupation of their country. A Game of Thrones: The Card Game (1st Edition) A Game of Thrones: The Card Game (2nd Edition) Aeon's End. If the majority approves the team – a mission commences – each player on a mission receives two cards – “success” and “fail”. Don’t get this or toughen up, because this is amazingly fast and fun game and you don’t want to miss up on this. The resistance has launched a series of bold and daring missions to bring the government to its knees. Different roles have different winning conditions, usually based on eliminating players with the opposite role type. Be careful not to get too personal with how you accuse someone of being a spy. Once all cards are submitted, the cards are mixed and then revealed which determines if the mission succeeded or failed (essentially one failure card means that the mission fails). Guns and banners © 2020 Board Game Supply. The other was The Resistance: A Game of Secret Identities, Deduction, and Deception, a social game for larger groups published by Indie Boards and Cards. If you think that you and your friends can handle the heat, you MUST have this game. In short order (spies submit fail and resistance members submit success) If all the votes are in favour of The Resistance then they succeed and place their marker over the corresponding mission space on the layout card. Login to see pricing. We must unmask them. Expansion. “If you can get five friends together, this game is a must.”, “Making a (rather good) game out of Werewolf/Mafia”, “A Frustratingly Fraught Filler Thriller”, “Hey Social Gamers! Why are you suggesting we send _______ on the mission? I ordered the game from my local game store which didn’t have it in stock and when I showed up to get it I frankly was taken aback by how small the box was and was initially disappointed. Even one fail will cause mission to fail, which means point for spies and huge amount of speculation and accusing on all mission members. The Spies however, get to choose if they want to succeed or fail a mission. To say that I’ve played this game a couple of times is a complete understatement. Art is pretty and have a proper feel of near future tech on them. There is a slight learning curve just to get the idea of how to figure out who the spies might be and knowing how to act so your fellow players aren’t tipped off to your role. If you have larger game group (5+) that you can pull together for gaming this is a game that you need to add in your collection. The first edition of The Resistance was phenomenal. Members of the resistance believe that if they are to succeed, the Empire must fall. If all are blue, the mission succeeds, and the blue team gets the point. In each game two things usually happen. The game keeps each player engaged both through the discussions and the voting and it is equally enjoyable for both Spies and Resistance. I will always suggest the 2nd edition if you can handle the size difference in the least. At the end of the you’ll stand up and shout, “I Knew You Were a Spy!!! Both sides are up against the time limit of five missions. The other thing that happens to us (and the situation that is more often encountered) is you can logic it down to a few possibilities and then it is just people’s words against each other. When the team goes on the mission, each member is given two cards: A Failure card, and a Success card. Unfortunately, spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. | Sharing Gaming from Australia & Beyond. If there is a not a majority of “yes” votes, the start player passes to the left, and this player now selects a mission team. So far about 3/4 of the games have been awesome. The people on the mission secretly vote if the mission succeeds or fails. This is Where the Party's At!”, “An excellent, light game for the family”, http://toddsboardgames.blogspot.ca/2013/02/the-resistance.html, http://brianhazzard.com/recommendations/2013/04/28/the-best-board-games/. The voting tokens and a couple cards were already scratched, and one of the cards had a bent corner. The fun in this game comes from the social interaction of the players. This card is mostly Rebels and some spies depending on how many players there are in the game. After this the actual core of game is ready to begin. This means that there is a noticeable “top” and “bottom” to every card. If you are with the resistance you don’t want any spies along to sabotage the mission and vice versa. At that point, the accusations will quickly start to fly as a new leader selects members for a new mission, which usually requires taking even more members. We were 9 people who sat down to play this and it was the first time for just about all of us. The game leader then tells everyone to open their eyes, and the game begins. The trick here is to select the correct members for the task. “The character on my card was a female with red hair.” An experienced player knows what the spy cards look like and can determine who is what faction by character description. While some of the more strategy board gamers didn’t care much for it, I think this game fills a great role in a game night. The Resistance shares its roots with Werewolf/Mafia, a card game where players are secretly assigned a role (usually “human” or “werewolf” / “good” or “bad”). Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories. The revolutionaries win if three missions succeed while the spies win if three missions fail. You keep playing, but a leader is not likely to put you on another mission. Board game mechanics: Hidden Roles Memory Simultaneous Action Selection Team-Based Game Traitor Game Voting The final verdict: this is the only game I have ever played that has twisted my stomach in knots so much, but had me coming back for more. The Resistance: It is your goal to succeed in carrying out ‘Missions’, during the Mission phase you can only play your success card, but if even one fail card is played then the mission is a fail. That doesn’t mean it’s any less good, actually The Resistance is awesome and I want to try more games like it. Short playing time, little to no setup time, backstab and sabotage your friends, and near infinite replayability, the resistance is great for Casual Gamers and works well at social events. In five nights we reshape destiny or die trying. The Resistance is an easy game to learn and to play. Be sure to pay attention to the fact that on the summary card, an * next to a mission number means that there must be two fail results for the mission to fail. If you fail at that, then your whole group fails. The problem is that the game doesn’t fit in the box as well as it could without those cards. The game is played until one faction (either spies (with failed missions)or Resistance (with passed missions)) wins three rounds. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. The Inquisitor token starts to the right of the leader and then after the second mission is resolved … Every game you play of The Resistance is going to be different, there are so many different tactics you can try each game which really keeps the game feeling fresh. The fun part of the game is not in playing the game as such but the discussions that happen when people are trying to figure out who the spies are. Καταστρέφοντας τις κύριες βάσεις τους, θα … Before that many, the game does not have a good social dynamic. Any conflict can be used as a source of flavour when playing The Resistance, whether that is Communist revolutionaries against the military junta of a Banana Republic or the Rebel Alliance against the Empire in Star Wars. In Avalon, instead of Imperial Spies and Resistance Fighters, the game pits Arthurian Knights against the evil Mordred and his minions. It’s a matter of the informed, evil minority versus the uniformed majority. I’ve played with every permutation of party size allowed by the game. Ships Board Game Limited Edition BGG Rating 6.5 / Count 100. The Resistance takes a card based group experience that I grew weary of long ago (Werewolf / Mafia) and adds a gaming element to it. The resistance need to figure out who the the spies are, and the spies need the throw the resistance off but still fail most of the missions. While waiting for people to arrive or for a table to finish before starting a new game, The Resistance works well as a high energy filler. I don’t feel the game needs these extra cards, but they are good for groups that play the game regularly. Overall, this game is a must have for all social gamers, and a strongly recommended for everybody else. If only one of them is a Failure Card, the mission has not been a success. In The Resistance, you and your fellow players are a group of resistance fighters. This game is all about human interactions and how well you can read your friends poker face. Plot Card Expansion: In order to spice things up you can add in Plot Cards, at the start of each round the leader draws a plot card, depending on the card, the leader will either play it immediately for its effect and then discard it, save it or place it in play for the remainder of the game. It is quick. This continues until a group is approved. The Resistance is a party game of social deduction. Once everyone puts in their success or fail card, the cards are shuffled and revealed. Or are they? Loyal Resistance must play success, however a spy on a mission may play a failure card instead. It is never less than two, but in larger groups, it can be as many as three or four. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. – even if they aren’t acting like a spy, its a good question to trip up a spy, Who thinks ______ is a spy? Most thrilling game I’ve ever played while a spy. Even better, just have the spy cards be red and the resistance cards be blue. And, those moments are the reason you should run not walk to your local gaming store and buy a copy of The Resistance. This continues until a Mission Team is approved, if 5 teams are rejected in a row then the Resistance loses the game. I first played this game a couple of weeks ago at a small local gaming convention in my home town. First of all, the cards do not have symmetrically designs on their backs. This is where the game really falls short. If it fails, then the Leader Card is passed to the left and the new Leader gets to nominate the members of a Team for the current mission. A spy being able to choose a blue card, allowing a mission to succeed is, in my mind, the key factor in this game that keeps it entertaining and challenging. After many evenings of playing Resistance, I’ve boned up a bit on my ‘reading’ skills. The Resistance is a very intense social deduction game for 5-10 players. The resistance has launched a series of bold and daring missions to bring the government to its knees. The Resistance is a bluffing game for 5 to 10 players. If you like my reviews, please check out my facebook fan page. Yet, The Resistance is much more than this. Over the next two hours, close friends did everything they could to stab one another in the back in the name of this fascist regime. By destroying their key bases, we will shatter Imperial strength and liberate our people. Finally, there are more cards in the game that are needed. Before the game begins, while everyone’s eyes are closed, the spies are given a moment to reveal themselves. There are cards that leaders are supposed to give to players they nominate to go on missions. I picked it up online and broke it out after our Game of Thrones viewing party. So in a five player game, the first and third missions only require two participants, but the others need three. Are you ready to light that fire? The Resistance is a party game of social deduction. At the beginning of a game everyone is dealt a card face down that identifies them as a member of the Resistance or an evil spy working against the revolution. It is his job to nominate the players who are going on the next mission. Our mission must succeed. The spies will know who each other are (after roles are passed out, everyone closes their eyes with the spies opening their eyes to see each other), the resistance only know their own role. And why are the numbers always so balanced? If there is one fail card, the mission is failed (except on mission 4, which requires 2 fail cards to fail). The Resistance is designed by Don Eskridge, and published by Indie Boards & Cards. The earlier missions typically have fewer participants than later. CSI has the original version with the black box listed as out of stock, and the new one has a Red cover (which looks like the Polish artwork going by BGG's entries). On its reverse, it shows either a person wearing blue, in which case that player is a loyal member of the resistance; or it shows a person in red, which means that he is a spy working for the government. So, don’t resist, buy this game and start piling up those “Do you remember when….?! Η αυτοκρατορία πρέπει να πέσει. IN-STOCK €21.99. All the players get to vote to accept or reject the team. I find the game as described above to hit a good balance of time/complexity. This is a solid game, overall. Team Building Phase: Here, the current ‘Leader’ will assign people to go on the Mission based on the mission and the number of players in the game. When you’re a member of bad guys and you win, you can’t describe the joy when you steal the victory from your friends and family. And the rush you get when you manage to dupe everyone into believing you and you manage to pull of the win as the spies is amazing. I have both (I bought the 2nd edition because my 1st edition had a bent role card, needed a new copy anyway). The Identity Cards determine which of the players are loyal members of the resistance and which of them are spies; the Team Cards are used to indicate which of the players are going on a mission; the Vote Cards to determine if a proposed team for a mission is acceptable; and the Mission Cards are used to determine the success or failure of a mission. Don’t hold back…cause confusion! One complaint that the group had is that there are too few missions, but even with the complaint, we haven’t tried to lengthen the game (not sure if it would ruin a round or not). They are nearing that final objective, and need only to strike at five key bases. While you’re a member of the resistance, you have little to do but defend yourself. Apparently, the game was banned from their future parties after it’d caused too many arguments and hurt feelings. The 2 spies then open their eyes, find the other spy, make eye contact, and then close their eyes again. We were comparing various titles when the game ‘Resistance’ came up. COMPONENTS The Resistance plays relatively quickly, and can be learned easily. There is lots of laughing and accusing. Who cares? One of the best signs of a great game is that it generates lots of “Remember When…?!? The game is divided into three ages, marked with different ship types. Round 2: 3 players All Rights Reserved. Η αποστολή σας πρέπει να πετύχει. • CAUTION: This game has caused arguments. So what makes it so good? The Resistance (3rd Edition) je už třetí revidované vydání karetní společenské hry, ve které proti sobě stojí rebelové a vládní špioni ve světě budoucnosti.Hra je postavena na tom, že identity hráčů jsou skryté, jako například ve hře Městečko Palermo. At GenCon 2011, I worked a bit at the Cambridge Games/Indie Board and Card Games booth and ran many… many games of The Resistance. We’ve had some stunned faces during the last mission because one of the spies was so good at, well….lying. The components are simple but the artwork on the cards is nice and is themed towards a futuristic world. Once a team has been accepted, each member of the team gets a pass and a fail card. It only takes one failure card to fail the entire mission. Buy The Resistance 3rd Edition by Indie Boards and Cards from the top Bulgarian board and card games store BoardGames.BG - Party & Mini Games I like the mission board that comes with the game. If they don’t succeed it’s really easy to narrow down who at least one of the spies is unless you’re a really good actor. The rules of the game and how it appears in the manual are deceptively simple. It’s just, who the **** is a cylon? I assume it makes it more interesting but so far we’re having so much fun with original, that we haven’t even read the rules for the expansion. The number of blue vs. red players are shown for different player counts, as well as how many people must go on each mission. Since a lot of games are capped at 4 players, The Resistance fills a void for when you want to play with large groups of people. Sometimes it’s a let-down because we don’t always have five people hanging around when the urge to play strikes. This wont be easy, because almost without fail everybody in this game acts strange and frantic. The sweet spot for this game is right around 7 players. • The game definitely produces good memories. It keeps the need of players interacting and deducing someone’s true nature, but adds missions from which information can be gained. I have purchased several times now with Zatu recently and have found the whole experience very fulfilling. Arkham Horror: The Card Game. Then everyone votes to either approve the mission team or reject it. I can’t comment on the expansion included in the game because we haven’t gotten around to playing it. Each turn, a start player will pass out mission cards to a number of players (this number if based on the total number of players). The selling point of games like The Resistance is that they can be played with bigger groups. This continues, with a new team being selected and voted upon. Included in this release is a full expansion - "The Plot Thickens" is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory. This wouldn’t be a big deal, as getting more cards in a game is usually a good thing. The game supports 5-10 players which is wonderful for large groups. The cards are shuffled (so that it is unclear who contributed which card) and revealed. The knowledge of how your friends act when they’re nervous? During each mission a team will be selected by a leader. This game can be played again and again, but you will never know which of the smiling faces around you want to watch you, and your entire Resistance, burn to the ground. Are you prepared to fight for the Resistance or will you betray your friends and join the Empire? Arkham Horror. It is easy to teach. While I prefer Incan Gold as a quick playing large group (up to 8, compared to The Resistance’s 10) game, The Resistance scratches the itch of player interaction where you can lie, bluff, or deduce your way to victory. It makes it easy to store and get around. Mainly in trying to discover if your mates are lying or trying to lie convincingly, as I said this game is more about the social interaction. Do pm if interested. Some are completely new, unopened. Inside are several sets of cards, three sets of wooden counters, and a small card board. This is ridiculous as they leader could simply give the players the mission cards. It is simple, fast and great fun. I love this game. Then the first Leader is randomly selected and given the Leader Card. The Resistance builds on the principles of classic hidden role games such as Mafia or Werewolf but improves the formula drastically with two tweaks. The resisance has launched a series of bold and daring missions to bring the government to its knees. We are here to restore power to your Innerself. Logistics: They are all lovely games, but when I just had the Kickstarter edition of Coup and The Resistance (2nd edition) with me the other week, I wanted to quickly pull up the rules for the promo cards that came with Coup, and I couldn't find them in time. After this is done, everyone closes their eyes. Loyal resistance members must ALWAYS vote for the mission to succeed. You’ll do everything in your power to bluff and call others bluff in your way to victory. Failure for the members of the resistance hopefully enables them to identity the spies, but failure for the spies enables them to hide their identities. The Resistance (3rd edition) 36,90 лв. This is what I love about the game. Have everyone look at there cards, and then put them to the side, and keep them face down. Ships follows on from Automobile and deals with the history of shipping, from the time of the Phoenicians to the modern era. By buying this product you can collect up to 21 points. The character cards should simply be a spy symbol, or a resistance symbol. The game is then played in 5 turns or until the resistance or the spies achieve 3 victories. Components: What then usually follows is a heated discussion on who are spies an not, trying to weed the out of the resistance group. Coolstuff Inc. has a "2nd edition" listed for sale. All of the items listed are in good condition, rated at min. The Resistance is game of trust, especially lack of it. In a distant dystopian future, exactly the one we’ve seen in Fahrenheit 451, The Matrix or Equilibrium a small group of resistance fighters are plotting the downfall of the oppressive Big Brother government. Either the correct people are chosen for the missions (and they play the “correct” way) which leads to a possible logical conclusion about who is and who is not a spy. • It’s a good mix if you have a group of party gamers. The Resistance 3rd Edition Save 20 % $39.99 $31.99 Quantity Quantity. Images & Video for The Resistance 3rd Edition. All-in-all this is a solid party game if you have the minimum amount of people to play. So much so that we played about 4 or 5 games in a row that evening. Wherein you play the role of either a member of the rebel resistance or a turn coat spy, set to sabotage the work of the resistance. The Resistance is a party game of social deduction. Fast 15-25 minute game filled with friendly accusations and laughter, it will be played more than once, when you bring it to the table. With 10 people, the game becomes extremely challenging and makes ‘The Plot Thickens’ cards almost a necessity. My experience is that gamers and non-gamers alike can’t help but enjoy themselves. Or maybe you’re the wolf among the lambs and you’ll do anything that your masters remain in power. The one and only negative thing about this game is the components seem to damage quickly. Given, the first group I played with liked to slam their tokens/cards on the table for dramatic effect, but still. A tremendous little game (you can comfortably get the entire game into a zip lock bag, which makes this game very suitable for travelling), it really comes into its own if played with family or friends, where perceptions of those familiar to us can be used against us. Or do you play along to garner trust of others? He or she must choose a certain number of people to go along on a mission. The players that go on a mission give the leader one of their two mission cards face down, and then the cards are shuffled. That theme alone makes me quite interested. Things such as saying “they”/”them” instead of “we”/”us” when talking about the resistance. This aspect really puts the players into character. If you are discovered as a spy (a bad guy sabotaging missions), the game isn’t over for you. With the roles being secret, decisions are based on whatever criteria you choose, often involving impassioned speeches based on little to no meaningful data, and resulting in a player being removed from the game. In fact, table talk of this kind should be encouraged, and it really works if all of the players participate. The game is for 5-10 people, so it’s perfect for parties. I walked away from the evening truly impressed at how good my friends were at subtle deception.